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SLICK SHIFTER
ANYONE who sat through last year’s Need For Speed Pro Street will know EA hasn’t always got racing right.
[> So the claws were out for the latest release, Need For Speed SHIFT.
[>
Unfortunately,
EA has thrown a rather large spanner in the works by delivering what
might be the best NFS game to date, a title far in advance of last
year’s broken-down offering.
[>
[>
It’s
an odd game to pigeonhole. Part-arcade racer, part-simulation with lots
of customisation, the game manages to successfully straddle two genres
to deliver a novel and enjoyable racing experience.
[>
[>
At the core of the game is the career mode. Starting out with a basic motor, you work your way through the tiers, winning races and scoring points which lead to you unlocking more events and difficulty levels. [>
[>
Throughout the career mode you’ll also develop your character as a racer.
[>
[>
Each driver has an individual style determined by how you score points – aggressive moves (knocking opponents off track) or precision moves (perfect cornering, bump-free overtaking). Your character, and that of the other drivers, is then accessible when you race online. [>
[>
There
is a good selection of cars to begin with – and more than 70 to unlock
as you progress – sorted into US, European and Japanese garages.
[>
[>
You can also go down the customisation route, for those to whom building an eyesore complete with spoilers, rims and a paint job is the main thrust. (I once saw a car on Forza that had been customised to look like the Lexus driven by Alan Partridge, including “Cook Pass Babtridge” on the side.) [>
[>
The visuals are impressive, particularly the cockpit view, which creates a realistic feeling of speed. [>
[>
The
tracks are individual and, in the case of Brands Hatch, easily
recognisable. If you’ve got a decent audio system hooked up to your
console, turn it on. The sound boys have spent lots of time on this
one.
[>
[>
The multiplayer is strong, offering eight-player races, as well as giving instant access to drivers’ lap times and points.
[>
[>
To
throw out one criticism there’s no provision for file sharing,
particularly video. Also you can’t exchange cars (unless I’ve missed
it).
[>
[>
Yet
these are small splutters in an engine that runs as smooth as any
racing game out there. I was expecting EA to drive by in a Vauxhall.
Instead, they’ve shot past in a Porsche.
[>
[>
This really is a SHIFT in gears.[>










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